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macro or no, all you would basically need to be doing is CSG difference the
basin from the water spray (union it as a whole by saying union {#include
"spray.inc}) then add in the basin on it's own.
difference {
spray here
basin here
}
object {basin here again}
But get that bottle macro, it's great. Just sounds tougher to me to get set up
for this.
Bob
"The "D"" <the### [at] netzero net> wrote in message
news:3893ce0d@news.povray.org...
David Wilkinson <dav### [at] cwcom net> wrote in message
news:44q19ss161s8gfv2gfu9rq4ds1pp1cgb2n@4ax.com...
> On Sun, 23 Jan 2000 22:51:53 -0500, "The \"D\"" <the### [at] netzero net>
wrote:
> If your basin is circular you could use the bottle macro I posted on 21 Dec 99
in
> povray.binaries.scene-files. This has a macro for the liquid that keeps it
within the
> bottle.
The basin is a union of splines that looks like the bottom half of a sphere
(sorta) with an upside down hollow cone in it. Would the bottle macro work in
that case?
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