POV-Ray : Newsgroups : povray.unofficial.patches : Mega Photon Bug? : Re: Mega Photon Bug? Server Time
2 Sep 2024 18:16:23 EDT (-0400)
  Re: Mega Photon Bug?  
From: Y Tanabe
Date: 30 Jan 2000 02:49:39
Message: <3893ED17.3A149966@kh.rim.or.jp>
Dear Steve san:

I make test your scene file and get report from memory short error.
My application is MPW MrC version(based official mac 3.1g r2).
I set 128MB to application and system vertial memory is on,
(Power mac G3 DT233 memory 160MB VM  set to 320MB).

Report is like this:

Creating bounding slabs.
Scene contains 5185 frame level objects; 0 infinite.

Creating vista buffer.
Creating light buffers...
Creating Photon Maps.
Building Photon Maps.........................................................
Slab building error.
Ran out of application memory; Increase POV-Ray application memory size.
Reclaiming memory
-- [Finish]  File=photonsbug8.pov,Time=00.1.30  4:27:46 PM
----------------------------------------------------------------------------
POV-Ray Mac Memory Cache Statistics
Cache hits:               25467755   Cache misses:               816
Total calls to malloc:    25468571   Cache hit rate:             99%
----------------------------------------------------------------------------

Y.Tanabe
Kobe,Japan



Steve wrote:

> On Sat, 29 Jan 2000 00:50:22 -0500, Nathan Kopp <Nat### [at] Koppcom> wrote:
> >I didn't change anything about memory handling, so I don't know why this
> >would act differently than the official version.  Did you compile your own
> >official version, or download a binary?
>
> No, didn't compile, d/l'd the binaries.
>
> my mem looks like this, in units of KBs.
>
> [sjlen@zero-pps pov]$ free -k
>              total       used       free     shared    buffers     cached
> Mem:         63136      60884       2252      16692       1312      32616
> -/+ buffers/cache:      26956      36180
> Swap:       989704      32332     957372
>
> When my current render has finished I'll try rendering something in Megapov
> that I know runs out of mem in official POV, and then run it again in
> Pov and see what happens. (as this scene doesn't use any new Megapov features).
>
> Scene below:
> Hope this helps.
>
> --


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