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Dear Steve san:
I make test your scene file and get report from memory short error.
My application is MPW MrC version(based official mac 3.1g r2).
I set 128MB to application and system vertial memory is on,
(Power mac G3 DT233 memory 160MB VM set to 320MB).
Report is like this:
Creating bounding slabs.
Scene contains 5185 frame level objects; 0 infinite.
Creating vista buffer.
Creating light buffers...
Creating Photon Maps.
Building Photon Maps.........................................................
Slab building error.
Ran out of application memory; Increase POV-Ray application memory size.
Reclaiming memory
-- [Finish] File=photonsbug8.pov,Time=00.1.30 4:27:46 PM
----------------------------------------------------------------------------
POV-Ray Mac Memory Cache Statistics
Cache hits: 25467755 Cache misses: 816
Total calls to malloc: 25468571 Cache hit rate: 99%
----------------------------------------------------------------------------
Y.Tanabe
Kobe,Japan
Steve wrote:
> On Sat, 29 Jan 2000 00:50:22 -0500, Nathan Kopp <Nat### [at] Kopp com> wrote:
> >I didn't change anything about memory handling, so I don't know why this
> >would act differently than the official version. Did you compile your own
> >official version, or download a binary?
>
> No, didn't compile, d/l'd the binaries.
>
> my mem looks like this, in units of KBs.
>
> [sjlen@zero-pps pov]$ free -k
> total used free shared buffers cached
> Mem: 63136 60884 2252 16692 1312 32616
> -/+ buffers/cache: 26956 36180
> Swap: 989704 32332 957372
>
> When my current render has finished I'll try rendering something in Megapov
> that I know runs out of mem in official POV, and then run it again in
> Pov and see what happens. (as this scene doesn't use any new Megapov features).
>
> Scene below:
> Hope this helps.
>
> --
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