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> AngOfDist -> returns the angle of a distance on a circumference, specify
> radius, and distance, returns the angle. The angle is calculated to evenly
> divide into 360, so you can create rings of evenly spaced objects with no
> uneven gaps.
Not sure what this means... could you post a little graphical example?
> RGBfromHue -> returns an RGB vector specifying a color of the hue you have
> passed it. Hue is specified from 0 - 1, where 0 is red, 1/6 is yellow, 1/3
> is green, 1/2 is cyan, 2/3 is blue, 5/6 is magenta, and 1 is red again. An
> invalid hue value will return gray.
Ooh! Why don't you make a RGB<->CMYK converter? (j/k)
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Homepage: http://www.faricy.net/~davidf/
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