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How much aa would you recommend ? 0.3?
Bob Hughes <omn### [at] hotmailcom?subject=PoV-News:> wrote in message
news:38922b37@news.povray.org...
> Well for one thing if 'jitter' is used anywhere (arealights, antialiasing)
then
> any animation is likely to suffer the dance of the pixels effect.
> I seldom use a real fine AA for animations simply because they tend to
have
> enough motion that the smoothness isn't as noticeable anyway. Making it a
> faster total render time. However lack of any AA whatsoever isn't going
to stop
> pixel jumping unless there are no patterns or at least none with small
scale
> variations. And using some AA should help prevent the "jaggies' from
jumping
> somewhat too.
> Pretty much the way you would think it would be.
>
> Bob
>
> "cadman" <NOS### [at] graffitinet> wrote in message
> news:38922517@news.povray.org...
> | Thanks. Will the aa make the animation funny? I will do radiosity
> | knob--I'll fix that.
> |
> |
> | cadman <NOS### [at] graffitinet> wrote in message
> | news:3890fae1@news.povray.org...
> | > Thanks for all your suggestions on Part I. For you who have been
> | following
> | > the story, here's what I did this time:
> | >
> | > rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
> | >
> | > I just fiddled with f and t until it looked okay. The bathroom light
> | > (fluorescent) used a higher t value (something like 0.25). no_shadow
> | looked
> | > too unreal, and I didn't want to jack with media since the final
product
> | > will be an animation (walk-thru). What do you think? BTW, I'm kinda
> | proud
> | > of the carpet texture.
> | >
> | >
> | >
> |
> |
>
>
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