"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-C66D6E.17154028012000@news.povray.org...
| the transparence_blur keyword(which I will probably change to
| blur_amount) which specifies the blurriness of the texture, and
| blur_samples
blur_amount seems a nondescript term, esp. since reflection blurring exists; how
about trans_blur? Or better yet diffuse_refraction?
Btw, I just knew it could be done (the doorknob example).
Bob
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