>It is already at that point...here is an example I just did. It uses
>both blurred reflection and blurred transparence for the glass
>part.(since frosted glass reflects as well as just letting light through)
>It still needs a little work(I need to use more samples to get rid of
>some of the noise), but it's a start.
Oooh! Now that's something I've never seen POV do... Please let us know
about render times and memory use and stuff like that...
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