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> how close is normal pov script to vrml?
Not close at all! OK, VRML even supports *some* primitives (sphere,
box, ...) besides Polygons, but many are missing, not to mention the
different file structure, texturing(!) and the special POV programming
features which no format except POV supports...
I think that VRML is closer to a polygon descripting language like
Wavefront .OBJ or 3DStudio than to any solid modeller as it's intended
for realtime view.
Florian
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