POV-Ray : Newsgroups : povray.binaries.images : The Ship again : Re: The Ship again Server Time
3 Oct 2024 11:15:53 EDT (-0400)
  Re: The Ship again  
From: Bryan Valencia
Date: 27 Jan 2000 20:50:23
Message: <3890F5BC.B0BC3B7C@209software.com>
ok, I added the lens flare thing, But I may have screwed it up...  I am not
getting any flare effect.

Since this is my first time, can someone tell me what I did wrong?



> // Persistence of Vision Ray Tracer Scene Description File
> // File: Space.pov
> // Vers: 3.1
> // Desc: A Typical Space Scene
> // Date: 1/13/2000
> // Auth: Bryan Valencia
>
>
> #include "colors.inc"   // Standard Color definitions
> #include "textures.inc" // Standard Texture definitions
> #include "ship2000.inc"
> global_settings{
> radiosity{
>         brightness 3.3      //float value that is the degree to which ambient values
are brightened (3.3)
>         count 100           //number of rays that are sent out  (100)
>         distance_maximum 1  // (required) sets the distance in model units from a
sample at which the error is guaranteed to hit 100% (0)
>         error_bound .4      //the fraction of error tolerated(.4)
>         gray_threshold .5   //grays it down a little, to make your scene more
believable (.5)
>         low_error_factor .8 //sets the amount that the error bound is dropped during
the preliminary image passes(.8)
>         minimum_reuse .015  //the fraction of the screen width which sets the
minimum radius of reuse for each sample point (.015)
>         nearest_count 6     //the maximum number of old ambient values blended
together to create a new interpolated value (6) (<4 for debugging)
>         recursion_limit 1  //how many recursion levels are used to calculate the
diffuse inter-reflection. Valid values are one and two. (1)
> }
>
> }
>
>
> #declare Pic= function{
>   pigment{ marble turbulence 3.35
>     color_map{
>       [0 color Black]
>       [1 color White]
>     }
>   scale <.5,.1,.5>
>   }
> }
>
> #declare R0=1;
> #declare FUNC1=function {"sphere",<R0>}
>
> #declare Planet=isosurface {
>    function{FUNC1(x,y,z)-(Pic(x,y,z)/10)}
>    bounded_by {sphere {0,2.2}}
>    method 2
>    max_gradient 10
> }
>
>
> #declare ThePlanet=union{
>   object{Planet
>     texture{
> /*      pigment{checker color Red color Green scale 1/1000}*/
>
>       pigment{bozo turbulence 3.409875
>         color_map{
>           [0, .95 color Black color Gray]
>           [.95, 1.001 color Green color Yellow]
>         }
>         scale .01
>       }
>
>       finish {phong 0.4}
>
>     }
>   }
>
>   sphere{<0,0,0>,1.035 texture{pigment {color Green} finish{ambient .7} }rotate y*1
scale .99 }
> }
>
>
> object{ThePlanet scale 1000}
>
>
> #declare ShipLoc = <-20,1085,-35>
> #declare ShipRot = <0,0,0>
> #declare CamLoc  = <7, 2, 1>
>
>
>
> camera{
> //postercam settings
>   up y*1
>   right x*2
>
>   location  CamLoc
>   look_at   <0,0,0>
>   rotate ShipRot
>   translate ShipLoc
>
> }
>
You have to remove the ship, because I didn't send the file.

>
> object{Ship2000
>   texture{
>      pigment{color White}
>      finish{Shiny}
>   }
>   rotate ShipRot
>   translate ShipLoc
> }
>
>
>
> sky_sphere{
>   pigment{bozo
>     color_map {
>       [0,0.95 color Black color Black]
>       [0.95,1 color Blue color White]
>     }
>     scale 1/500
>   }
> }
>
>
>
> #declare SunLoc=<-5000,1000,-200>*100;
>
> //cylinder{<0,0,0>,SunLoc, 100 pigment{color Red} finish{ambient 1}}
>
> light_source{SunLoc color White*5
>     looks_like{
>       sphere{<0,0,0>,50000 no_shadow
>         pigment{color White}
>         finish{ambient 1}
>       }
>     }
>   }
>
>
>
> //settings for the Lens Flare Thingy
> #declare cam_loc = CamLoc;
> #declare light_loc =  SunLoc;
> #declare lookat = ShipLoc;
> #declare sky_vect = y;
>
> #declare flare_type = "35mm"
> #declare flare_size = 1;
> #declare flare_brightness = 1;
>
> #include "nkflare.inc"
>


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