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Door knobs...? I did not realize there were ant till i read the thread...
The carpet needs some kind of deep normal to simulate carpet nap [and shadows]
The lights look wonderful... The light in the bathroom sheds a strange pattern
on the ceiling... the wall behind the sink and mirror causes the light to make
a straight line parallel w the left wall... it should cause a triangle of
shadow in the small corner similar to the one in the right hand corner... (but
smaller.)
I have no idea how to do this maybe move the light farther out from the
wall...?
hope to see a fully antialised pict shoeing all the detail... looks great...
cadman wrote:
> Thanks for all your suggestions on Part I. For you who have been following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay. The bathroom light
> (fluorescent) used a higher t value (something like 0.25). no_shadow looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru). What do you think? BTW, I'm kinda proud
> of the carpet texture.
>
> [Image]
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