POV-Ray : Newsgroups : povray.binaries.images : Lamp shade, Part II : Re: Lamp shade, Part II Server Time
3 Oct 2024 09:24:06 EDT (-0400)
  Re: Lamp shade, Part II  
From: ryan mooney
Date: 28 Jan 2000 16:58:12
Message: <3890C1AB.9D9E6072@earthlink.net>
Door knobs...? I did not realize there were ant till i read the thread...

The carpet needs some kind of deep normal to simulate carpet nap [and shadows]

The lights look wonderful... The light in the bathroom sheds a strange pattern
on the ceiling... the wall behind the sink and mirror causes the light to make
a straight line parallel w the left wall... it should cause a triangle of
shadow in the small corner similar to the one in the right hand corner... (but
smaller.)

I have no idea how to do this maybe move the light farther out from the
wall...?

hope to see a fully antialised pict shoeing all the detail... looks great...

cadman wrote:

> Thanks for all your suggestions on Part I.  For you who have been following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay.  The bathroom light
> (fluorescent) used a higher t value (something like 0.25).  no_shadow looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru).  What do you think?  BTW, I'm kinda proud
> of the carpet texture.
>
>  [Image]


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.