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I'm really bored with pixelated image map heightfields, just the same way I'm
quite bored with paint programs as a tool for making artwork.
The cool thing about raytracing is that one can always go back and make a
better, bigger image by re-rendering at a higher resolution. If one makes a
breathtaking masterpiece at 600 x 800 with a paint program, and someone
offers you a million dollars to make it into billboards, you're sunk. If
that million is for a blowup of my IRTC entry, I can literally do this in my
sleep!
This is just a long-winded way of saying I'm more fascinated with
procedurally-derived concepts, and that I was hoping you had come up with
some kind of algorithm for weathering.
Wonderful work, nonetheless . . .
> Buke wrote:
> >
> > Sorry Ken hit the wrong button ; ) I'm betting on HFlab or gforge with
> > erode (same programs just packaged different).
>
> We have a winner ... ;-) as far goes for the technique. I used HFlab and
> the flow operator. It's real easy to make good results, but it helps to
> have a 650 Mhz PIII w/192 Mb RAM. *evil grin*
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