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SamuelT. wrote:
>
> Hello everybody. I was a bit concerned about how I told everyone a
> future isosurface tutorial would show them how to blob functions
> together (spheres, cylinders, torii - you name it). I could actually
> do
> it back then, but learned that the method had very inconsistant
> results.
> I was starting to think I might never actually be able to blob stuff
> together very good at all. That is, until the other day, when I was
> trying some new functions.
>
> Attached is a before and after image of an isosurface. The first
> isosurface has 2 cylinders, 1 sphere and 1 torus all merged together.
> You can do this with normal pov. The second shows how well my new
> blobbing method works. There seems to be very little size-reduction in
> the original components, making this method very easy to control. You
> can be assured this technique will be making it into a tutorial :)
>
> Any thoughts? Critiques?
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Website under construction.
>
> ---------------------------------------------------------------
> [Image]
I'm addicted to blobs.
If this can do what it appears to be able off I'm hooked for life.
I remember some earlier messages about this and the images TonyB posted.
Am I right in assuming that I'll need MegaPov for this?
Remco
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