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Well there's always the inverse square with distance law (?) about light, which
should apply to any and all light despite it's origination, be it emitted
reflected or refracted light, it will diminish. Am I right?
The thing is then that all objects should have a fading other than the
'interior' kind. I think this brings up a good simulated reality question in
POV-Ray. There's even a kind of perceived increase in brightness with distance
I think, maybe related to pupil size, surrounding light, etc. Anyone have ideas
on the answer? Because I'm just grasping at straws about it.
Bob
"David Fontaine" <dav### [at] faricynet> wrote in message
news:388FC9C9.B62DEB0F@faricy.net...
| I'm confused; if you are saying that the light doesn't fade after reflecting
| then that's exactly what's supposed to happen. Real-life objects appear the
same
| brightness no matter the distance from them (unless of course if there's
| atmospheric effects--maybe that could solve your problem).
| If you meant something else I'm not sure. Please clarify. ;-)
|
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