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I haven't got the smarts to deal with real physics or the imagination
to come up with my own ideas for animations, so I stole your idea...
I gave the beans from my last posting a linear attraction to the origin,
a 1/distance repulsion from each other, and filled the space with a
constant friction factor. I also added a love of the ground to these
little guys. The full (5MB) movie is http://members.home.net/spock19
I use a Java program to pre-compute the positions of each point in
each frame and POV to render the frames. This time I chose to show
each point as a sphere and connected them with cylinders (stealing
from you once again :-)
If you want a copy of my code just ask. I should warn you it makes
no attempt to implement physics (phony or otherwise), but it seems to
make interesting movies...
"John VanSickle" <van### [at] erolscom> wrote in message
news:388D0372.A915605C@erols.com...
> I had the idea of simulating the behavior of a bunch of weights and
> springs all connected together. I tried one approach to simulating
> this, resulting in the animation attached to this message. As you
> can see, it starts out OK, but begins to oscillate in an unnatural
> fashion. I have an idea for a method of cheating away the problem,
> but I'm also working on my next IRTC entry as well. When results are
> forthcoming I'll post something more useful.
>
> Regards,
> John
> --
> ICQ: 46085459
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