POV-Ray : Newsgroups : povray.binaries.images : MegaPov vs. Superpatch on noise3d : MegaPov vs. Superpatch on noise3d Server Time
3 Oct 2024 11:18:17 EDT (-0400)
  MegaPov vs. Superpatch on noise3d  
From: Greg M  Johnson
Date: 23 Jan 2000 21:56:25
Message: <388bbf59@news.povray.org>
I noticed very different effects when making a noise3d-based object
between MegaPov and Superpatch.  I discovered a neat surface in
Superpatch and thought I'd try shooting some photons through it.
Unfortunately, Meg gave me some ugly results, even before I made it
transparent. . .

Any thoughts?

Here is the code used:

#include "colors.inc"
#declare fnoise=55;
#declare funk=
isosurface{
        function{y/50-noise3d(x/fnoise,y/fnoise,z/fnoise)
                }
           accuracy 0.01
           threshold 0.0
           bounded_by {
                      sphere{0,250}
                      }
        pigment{Red + Green/3}
        finish{ambient 0.2}
          }

object {
funk
pigment {Red + Green/3}
finish {ambient 0.2}
        }
camera {
  location  <0,200,-800>
  look_at <0,10,0>
  angle 40//35

}


light_source{<-40,400,-5000>rgb 1.2}
light_source{<2000,0,-35>rgb .2}

light_source{
 <0,200,-999> rgb .2}


Post a reply to this message


Attachments:
Download 'meganoise.jpg' (28 KB) Download 'noisepatch.jpg' (19 KB)

Preview of image 'meganoise.jpg'
meganoise.jpg

Preview of image 'noisepatch.jpg'
noisepatch.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.