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>>How do you open scenes? Does it happen with one specific method, or
with different method, or do you always open the scene in the same
way. As I mentioned we fixed a bug in PB1 that did cause exactly this
behaviour, are you seeing this in PB2?<<
Let me spend some time testing to see if I can duplicate.
>>multi-textures
hrmmm... maybe it's sleep deprivation, not a beta bug... it happend on
merged scenes/object -- the merge object would have a texture *identical* to
a textures in the open scene -- I'd tell it to use whatever texture there
was, but I'd end up with teal, teal_1, teal_2, etc. let me do some checking
and get back to you.
Claire
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