POV-Ray : Newsgroups : povray.binaries.images : Blobbing with isosurfaces (blobbed.jpg 17.5k bu) : Re: Blobbing with isosurfaces (blobbed.jpg 17.5k bu) Server Time
5 Nov 2024 10:22:21 EST (-0500)
  Re: Blobbing with isosurfaces (blobbed.jpg 17.5k bu)  
From: SamuelT 
Date: 26 Jan 2000 22:39:04
Message: <388FC007.1B7596B9@aol.com>
The function now looks like this:

#declare Thr=.000000001;

function
  (1+Thr)
  -Thr^(x^2+y^2+.95) //cylinder
  -Thr^(y^2+z^2+.95) //cylinder
  -Thr^( sqr(x^2+z^2-.6)+.975+sqr(y*2) ) //toru
  -Thr^(x^2+sqr(y-.5)+z^2+.75) //sphere
 threshold 1 sign 1


TonyB wrote:

> >Hello everybody. I was a bit concerned about how I told everyone a
> >future isosurface tutorial would show them how to blob functions
> >together (spheres, cylinders, torii - you name it). I could actually do
> >it back then, but learned that the method had very inconsistant results.
> >I was starting to think I might never actually be able to blob stuff
> >together very good at all. That is, until the other day, when I was
> >trying some new functions.
>
> When you recommended the thing back then, and it let to my torusblob and
> boxblob images, you said to multiply the formulas for one object and the
> other, and this worked great. What changes or new discoveries did you make?

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.