So you set the stop time for the animation to be one frame before the
last key. It's really pretty easy.
Steps to follow:
- Copy first key(s) to end point of animation.
- Open animation dialog
- Set time display to frames
- Look at frame number of last frame
- Set end time (in animation limits) to one less than last frame
- Render
That's really all that is done by having "cyclic" as described by you
and Ken. Of course there is always the option of rendering all the
frames as individual images and deleting the last one (or the first
one)...
Xander
Alex Wolff wrote:
>
> Alexander Enzmann wrote:
> > What is cyclic? You can always copy the first key to the end of the
> > animation.
>
> cyclic animation means an animation which can be looped. if the first
> and the last frame are the same, the loop isn't perfect; there is always
> a little stop because you got one frame more than you need for a smooth
> loop.
> alex
Post a reply to this message
|