POV-Ray : Newsgroups : povray.binaries.images : Bronze Alien Fighter : Re: Bronze Alien Fighter Server Time
3 Oct 2024 17:16:13 EDT (-0400)
  Re: Bronze Alien Fighter  
From: H E  Day
Date: 25 Jan 2000 22:03:45
Message: <388E63D3.B8142A4C@fci.net>
Make a model, any model.  Say it's a spaceship and you want to texture it's top
surface.  What you need to do is make a box that looks like this:
box {<-100,0,-100>,<100,0,100> pigment {rgb 10}}
You'll need to adust this so the edges of the box line up with the edges of the
model (or are close).  Now,  render a good quality image with the camera placed
like this:
camera {
location <0,1000,0>
direction 10
look_at 0
}
The idea is to get a nearly orthographic projection.
Once this has rendered, open the file in Photoshop.  Select the edges of the
white box and crop.  Draw your texture map!  It's just like painting on the
hull!  Save the file when you are done, and load up povray.
The texture statement  should look like this:

texture {pigment {image_map {filetype "filename"}}
scale <200,200,1>
rotate 90*x
translate <-100,0,-100>
}
This assumes that the image map was made looking down from the y direction.
Hope this helps!

--
H.E. Day


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