> You could try adding no_shadow to the shade, then give the shade some amient
> value to make it look like it's glowing from the inside, but that won't make a
> defined shadow against the wall, so make a slightly smaller version that is grey
> with high transmit value (but not 1) to create the shadow effect.
Maybe keep the shadow but give it a texture with high ambience and use a gradient y
to make it brighter (more ambient) where it's closer to the bulb.
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