Peter Popov wrote:
>
>
> Ah, so you went ahead and got bouncy after all, didn't you? :)
>
> Have you tried to make it lose energy upon impact?
You probably have to introduce the energy loss from the springs as well
....
i.e. make something like this:
velocity[point] = velocity[point]*Damping + (.. forces, etc.....)
and use values from .90 to .99 for Damping.
Go to this web page for more info:
http://freespace.virgin.net/hugo.elias/models/m_string.htm
(but you maybe already know it)
Bouf.
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