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Eric Freeman wrote:
>
> Hey all,
>
> I'm working on a lamp that I saw in a waiting room the other day. The
> problem is the lamp shade. It should be opaque in that you can't see thru
> it but transparent in that it lets light out. Is such a thing possible? Is
> this a job for media??? I'm clueless.
>
> Eric
I would use those patches in povray that are translucent, like the
bicubic patch.
Here's a example code. Have a look at the texture statement. It's only
rgb ... not rgbt.
camera {location <0,5,0>
look_at 0}
light_source {y*0.5 rgb 4}
bicubic_patch{
type 0
flatness 0.001
u_steps 4
v_steps 4
<0,0,0>,<1,1,0>,<2,1,0>,<3,0,0>,
<0,1,1>,<1,1,1>,<2,1,1>,<3,1,1>,
<0,1,2>,<1,1,2>,<2,1,2>,<3,1,2>,
<0,0,3>,<1,1,3>,<2,1,3>,<3,0,3>
texture{pigment{rgb<1.0,1.0,0.8>}
finish {ambient 0
diffuse 0.4
reflection 0}
}
translate <-1.5,0,-1.5>
}
Hope this one helps.
--
Marc Schimmler
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