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Alex Wolff wrote:
>
> hi xander,
> i got one or two wishes for your great animation plugin:
>
> 1.
> up to now, the interpolation between the keys can be:
> step, linear and cubic.
> i find it difficult to control the path when using cubic. is the
> interpolation done with an x^2-function? what about trying with x^3?
> (doing this with my self-written macros for povray, i got much better
> results with nearly no "swing-over" (hope you know what i mean?)
This is still an area that needs some work. I use a pretty natural
cubic spline (x^3), with the parameterization based on time. If you see
a lot of overshoot, it may be that you need to add a couple of keys to
smooth things out.
I'm looking into a way to specify tangents along the splines - it gets
messy though.
>
> 2.
> a "random-interpolation"
You just want a bunch of random values tossed in?
> 3.
> possibility to type in a mathematical function (this could be done in
> the timeline-window).
> f.e.: z_translate = sin (2*pi*current_frame)
That would be kind of fun. I'd like quite a bit more functionality on
how f-curves are defined for interpolation. Takes time.
>
> 4.
> at the timeline (i know you are still working on) there could be the
> possibility to set two (or more) paths (timelines)for an objects
> transformation which can be linked with "+" or "*".
Again, needs to be more flexibility on the types of curves. Perhaps
exploit the plugin system to allow people to write plugins that control
animation values.
Xander
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