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The edges look good, but the interior has some unreal splotches.
Perhaps you could make them smoother, or avoid it by making whiter
clouds.
.sig
Ed Kaiser wrote:
>
> I was trying to use a scattering media to make some clouds but it took
> forever to render even with method 3, so I thought up this trick. Instead
> of using a scattering media I used an emitting media and a slightly offset
> absorbing media. It's much faster than scattering, and though not quite
> photo-real it looks pretty good. I'll post the source if anyone's
> interested.
>
> [Image]
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