POV-Ray : Newsgroups : povray.binaries.images : Differently rendered texture MegaPOV/PovRay : Re: Differently rendered texture MegaPOV/PovRay Server Time
3 Oct 2024 11:15:06 EDT (-0400)
  Re: Differently rendered texture MegaPOV/PovRay  
From: Sander
Date: 20 Jan 2000 14:38:24
Message: <38876430@news.povray.org>
Thank you! It works ("of course", you say). What a clever chap, that Nathan
Kopp...
I guess I *must* read his examples, first.
--
Regards,
Sander


Fabian Brau <fab### [at] umhacbe> schreef in berichtnieuws
38873174.45D9B796@umh.ac.be...
> Official Povray treat filter as transmit in layered texture. Nathan
> think that this was a bug (and I am ok with this) so he corrected
> this. So either you change all the rgbf into rgbt in all the textures
> or you simply put #version 3.1 inside your block object:
> if you want to use the new feature of megapov (filtering layered
> texture)
> either you don't put #version 3.1 or:
>
> Fabian.
>


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