POV-Ray : Newsgroups : povray.binaries.images : Differently rendered texture MegaPOV/PovRay : Re: Differently rendered texture MegaPOV/PovRay Server Time
3 Oct 2024 11:15:07 EDT (-0400)
  Re: Differently rendered texture MegaPOV/PovRay  
From: Fabian Brau
Date: 20 Jan 2000 10:58:39
Message: <38873174.45D9B796@umh.ac.be>
Official Povray treat filter as transmit in layered texture. Nathan
think that this was a bug (and I am ok with this) so he corrected
this. So either you change all the rgbf into rgbt in all the textures 
or you simply put #version 3.1 inside your block object:

object{
  my_object
  #version 3.1;
  texture { T_Wood35 }
}                

if you want to use the new feature of megapov (filtering layered
texture)
either you don't put #version 3.1 or:

object{
  my_object
  #version 3.1;
  texture { T_Wood35 }
  #version 3.14159;  // go back to using filtered layers
}     

Fabian.
           
Sander wrote:
> 
> I am just beginning to use MegaPOV and there is already my first problem:
> Why differs the texture T_Stone22 in MegaPOV from the texture in POV-Ray?
> What do I miss? Is this something general?
> <begin code>
> ///==============================
> #include "stones1.inc"
> global_settings { assumed_gamma 2.2 }
> camera {
>     location    <0, 4, -7>
>     look_at     0
>     angle       45
>   }
> light_source{<20,20,0>color rgb 1 }
> light_source{<-20,20,-20>color rgb 1 }
> light_source{<-30,20,-20>color rgb .5 }
> box{-1,1 texture{T_Stone22} rotate y*30}
> ///==============================
> <end code>
> --
> Regards,
> Sander
> 
>  [Image]


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