POV-Ray : Newsgroups : povray.binaries.images : Differently rendered texture MegaPOV/PovRay : Differently rendered texture MegaPOV/PovRay Server Time
3 Oct 2024 11:14:59 EDT (-0400)
  Differently rendered texture MegaPOV/PovRay  
From: Sander
Date: 20 Jan 2000 10:26:16
Message: <38872918@news.povray.org>
I am just beginning to use MegaPOV and there is already my first problem:
Why differs the texture T_Stone22 in MegaPOV from the texture in POV-Ray?
What do I miss? Is this something general?
<begin code>
///==============================
#include "stones1.inc"
global_settings { assumed_gamma 2.2 }
camera {
    location    <0, 4, -7>
    look_at     0
    angle       45
  }
light_source{<20,20,0>color rgb 1 }
light_source{<-20,20,-20>color rgb 1 }
light_source{<-30,20,-20>color rgb .5 }
box{-1,1 texture{T_Stone22} rotate y*30}
///==============================
<end code>
--
Regards,
Sander


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