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Here ya go:
#include "colors.inc"
global_settings { max_trace_level 50 }
torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
reflection .9 } }
camera { location <0,0,-5> look_at <1,0,-5> }
light_source { <0,0,-5> Red }
light_source { <0,0,-5> Green rotate 120*y }
light_source { <0,0,-5> Blue rotate 240*y }
Surprisingly much simpler than many people thought. No objects except the torus,
all done with diffuse lighting.
I've played around with other shapes, but they all pale considerably in
comparison with this scene. I guess "keep it simple" really does work.
--
Homepage: http://www.faricy.net/~davidf/
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