|
|
Spock wrote in message <38861b7e@news.povray.org>...
>There are just about as many ways of doing this as there are
>people who try, but my choice is to generate all the points at
>once using a standalone Java program and then writing them
>to a big 3-dimensional array in a file. I load the file in POV
>and use array indices (x=frame, y=location, z=orientation)
>to control the placement of points. I can alter the object at
>the point in POV, or do something radical like connecting the
>points with cylinders, etc. all in POV. I also get to do things
>with the camera angle and background, but normally I spend
>all my time on the algorithm and end up with something lame
>like "beans" to illustrate the results :-)
Cool ... I figure pre-processing is the way most people do it.
--
Paul Vanukoff
van### [at] primenetcom
Post a reply to this message
|
|