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omniVERSE wrote:
>
> Here it is again with a different perspective, the camera pans more
> and the dust
> clouds have changed (for the worse? better?). Well, it's like I've
> been walking
> backward as I try to improve this scene anyway.
> The height field helps it I think. I know I'm going to need blobs or
> something
> like that to use as container objects for the media, the CSG'd
> cylinders/spheres
> are failing me here.
> Btw, the clouds are a considerable distance away from the camera, just
> doesn't
> look that way. The sun is behind them and to the right when the
> panning stops,
> to give an idea about how the shadow is there. In POV units the
> hovercraft is
> about 0.5 units across and the dust starts about 1000 units away then
> ends at
> about 200 units away from the camera. So in reality (blurb) still
> very far off.
> If the hovercraft object were 15 meters across that makes the
> cloud-front 6
> kilometers away or approx. 4 miles, if I've figured this right.
> Ooooo, it's
> vast...!
> Without further ado, trial #3 (no one ever saw #2) and then back to
> work on it.
>
> http://members.aol.com/persistenceofv/m_ds-hc2.mpg
>
> 440KB, 150 frames, 320X240 res. @ 24 fps Mpeg.
>
> Happy viewing!
> Bob
The dust in the storm is much better but in this version it seems the
containers are more visible which is a pity.
There's a quirk in the camera movement that is very distracting.
Remco
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