POV-Ray : Newsgroups : povray.binaries.images : HELP/// : Re: HELP/// Server Time
3 Oct 2024 21:22:54 EDT (-0400)
  Re: HELP///  
From: Matt Giwer
Date: 17 Jan 2000 10:14:52
Message: <3883321D.1A598322@ij.net>
ryan mooney wrote:

    In development the problem I ran into was getting the .gif right. I had to
revise it several times, note the 2b. Everything but what I wanted "raised" had
to be exactly the same black pixels. Almost was not good enough. Anything else
had bumps in all the wrong places. Doing it today, I would not use .gif as there
is are too few intensities for smooth transitions.


> I think i tried that but i will try it again...
> Was not happy w/ image result from HF...
> Maybe i did something incorrectly...?
>
> Matt Giwer wrote:
>
> > ryan mooney wrote:
> >
> > > Thank You, Could Send/Post Me Some Examples ( Bump Map Is Not Something I
> > > Am Proficient At Yet) The Coin Site Would Be Nice Too I f You Can
> > > Remember.. Oh Well Guess I Will Keep Searching...
> >
> >     You can also use and image map. This is code is from early in my POV
> > experience. There must certainly be better ways to do this.
> >
> > #declare coin =  union
> > {
> > intersection
> >   {
> >    height_field {
> >     gif "coin2b.gif"
> >     smooth
> >     texture {cyltex2} // pigment {color <1,0.7,0>}
> >     translate <-.5, -.5, -.50>
> >     scale <1, 0.0275, 1>
> >          } // end height_field
> >    cylinder { <0,-.0137,0> <0,0.2,0> 1 translate <0,0.0,0> }
> >   }
> >  cylinder { <0,-.0137,0> <0,-0.1,0> 0.42 translate <0,0,0.01>
> >    texture  {cyltex2}}//color <1,0.7,0>} }
> > rotate <0,45,0>
> > translate <xloc, 1.604, zloc>
> > }
> > coin
> >
> > http://giwersworld.org/artii/giants5a.jpg for the result.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.