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ryan mooney wrote:
In development the problem I ran into was getting the .gif right. I had to
revise it several times, note the 2b. Everything but what I wanted "raised" had
to be exactly the same black pixels. Almost was not good enough. Anything else
had bumps in all the wrong places. Doing it today, I would not use .gif as there
is are too few intensities for smooth transitions.
> I think i tried that but i will try it again...
> Was not happy w/ image result from HF...
> Maybe i did something incorrectly...?
>
> Matt Giwer wrote:
>
> > ryan mooney wrote:
> >
> > > Thank You, Could Send/Post Me Some Examples ( Bump Map Is Not Something I
> > > Am Proficient At Yet) The Coin Site Would Be Nice Too I f You Can
> > > Remember.. Oh Well Guess I Will Keep Searching...
> >
> > You can also use and image map. This is code is from early in my POV
> > experience. There must certainly be better ways to do this.
> >
> > #declare coin = union
> > {
> > intersection
> > {
> > height_field {
> > gif "coin2b.gif"
> > smooth
> > texture {cyltex2} // pigment {color <1,0.7,0>}
> > translate <-.5, -.5, -.50>
> > scale <1, 0.0275, 1>
> > } // end height_field
> > cylinder { <0,-.0137,0> <0,0.2,0> 1 translate <0,0.0,0> }
> > }
> > cylinder { <0,-.0137,0> <0,-0.1,0> 0.42 translate <0,0,0.01>
> > texture {cyltex2}}//color <1,0.7,0>} }
> > rotate <0,45,0>
> > translate <xloc, 1.604, zloc>
> > }
> > coin
> >
> > http://giwersworld.org/artii/giants5a.jpg for the result.
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