POV-Ray : Newsgroups : povray.unofficial.patches : MEGAPov error in mesh differences : Re: MEGAPov error in mesh differences Server Time
2 Sep 2024 18:20:06 EDT (-0400)
  Re: MEGAPov error in mesh differences  
From: omniVERSE
Date: 15 Jan 2000 04:17:39
Message: <38803b33@news.povray.org>
I was wondering what might happen depending on texture location in the script.
For example inside the 'difference' only, or in both objects only.
If you got it fixed no need to try that.  I came across something like this once
and that seemed to be the problem.

Bob

"GrimDude" <gri### [at] netfreecom> wrote in message
news:38801915@news.povray.org...
> Well, so far I've come across more then 2000 lucky coincidences. :)
>
> I worked alright. Everytime too. I know, I was warned my Ron Parker (and
> Chris Colefax, too, who both recommended clipping years ago I think), that
> it wasn't proper coding and shouldn't work. But, it did, so I continued the
> practice. The worst part is, after I got all of the independant portions
> coded I merged it with the overall code, so now I have a real mess!
>
> Ah, well! Clipping (w/wo inverse) fixes it.
>
> --
> GrimDude
> gri### [at] isonet
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.