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I guess I keep my camera in a simple geometry to make it easier to
make stereo pairs. In a scene like this I would rotate the object
rather than the camera. When the camera is rotated the world geometry
gets just too damn complex for me! I think your camera is placed at
<33,66,-99> then for the left <33.33,66,-99.33> right <32.667,66,-98.667>
which means the separation on the x axis is 0.667, and the 0.667 on the
z axis is very minor. Since your camera is rotated to look at <0,0,0>
there is even less change. Far less than the 1:30 rule would recommend.
Just for fun try this: rotate Jesus y*-20, then render with the camera at
left <-1.5,66,-99>, right <1.5,66,-99>. To keep the cameras parallel change
the look at to <-1.5,0,0> left and <1.5,0,0> right. That will give you a
1:30 camera separation to object distance ratio. When that is done combine
the images with the left eye image on the right and vice versa for cross-eye
viewing, if that is the viewing method that works for you.
Hope this is worth your time. If the image works for you as is then, heck
it works! But try this as an experiment :-)
Harold
TonyB <ben### [at] panamaphoenixnet> wrote in message
news:387faf51@news.povray.org...
> >Nice image, but I'm not getting much depth. Is it cross-eye or
> >parallel?
>
> You've got me, buddy. I have the camera at <1,2,-3>*33 looking at <0,0,0>,
> and then I translate it to <3,0,-3>/10 for the left and <-3,0,3>/10 for
the
> right. I crossed my eyes and it worked, so I assumed it was OK. Please
help
> me improve it.
>
>
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