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Nope.
I have used this technique since the introduction of the mesh object.
#declare Ball = mesh { smooth_triangle.... }
difference {
object { Ball }
object { box ... } }
This worked in the official release, in SuperPov, but not with MegaPov. :(
Actually, it still works. There are, however, extraneous objects showing up.
--
GrimDude
gri### [at] iso net
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