POV-Ray : Newsgroups : povray.programming : Dumb idea (?): Trees : IsoSurface? ... (was: Re: Dumb idea (?): Trees) Server Time
29 Jul 2024 02:34:51 EDT (-0400)
  IsoSurface? ... (was: Re: Dumb idea (?): Trees)  
From: Jan Walzer
Date: 13 Jan 2000 15:18:13
Message: <387e3305@news.povray.org>
> > > The standard for this is AFAIK 10 steps, and how can this make a good
> > > tree ?
> >
> > I really think the best use of a density pattern to make a tree or grass
> > would be in an isosurface, which is actually slightly similar to media
> > in some ways. And their render speed is usually quite tolerable,
> > although complex ones with a lot of very small details can be slow.
>
> I have tried to model the fur with an isosurface and failed miserably.
> I don't know why this didn't work. With media however, it turned out
> quite weill. For this reason, I believe that it may be worth the effort
> to try grass or needles with media.
... and again this Object: "isosurface"
I've read a lot of this here in group, but I never heard something of this
before ...
Is it an extension of POV or have I to read for it in the standard POV-Docu?
Is it provided by any graphical frontend? I only seldom use Handcoding
...(yes, I use Moray)

But: What is an "isosurface" ? ...

PS: Don't answer if it is an RTFM-question ...

Jan


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