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The definition of a POV primitive is all the primary shapes (blob,
julia_fractal, lathe, etc. included) prior to any other modifications such as
until using them in CSG, when they become non-primitive. Please correct me if
I'm wrong anyone.
Anyway, yes, the consensus shows there is more to POV-Ray than could be
constrained to a single modeling program, not meaning there aren't real good
ones to use though. It's just that when it comes to the idiosyncrosy nothing
else will do except to go into the pov scripting. Math used for special
texturing or object motion might be a good example.
Bob
"Peter Hertel" <big### [at] yahoo com> wrote in message
news:387cbefe@news.povray.org...
> I belive you can make very complex models with primitives.
> I'm no proffesional POV-coder but my image at irtc ended up 25/101 and that
> was made out of primitives only. (Err.. one little blob object) check it out
> here:
> http://hertel.no/bigone/graphics/povray/stills/theend.jpg
> I think it's fun playing around with text, instead of the point-and-click
> stuff.
> CSG forever :)
>
> --
> Peter
> http://hertel.no/bigone
>
>
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