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#declare outerDome = merge {
cylinder {
<0,baseCylHite-baseCylGrooveY+gap,0>,
<0,domeHite,0>
baseCylGrooveR1-gap
}
sphere {
<0,domeHite,0>,
baseCylGrooveR1-gap+0.01
}
}
This appears to be the problem or answer depending on how you look at it.
The additional gap subtraction from before is changed to addition for this part.
Fixes it up just fine apparently.
Bob
"Ken" <tyl### [at] pacbell net> wrote in message
news:387B8F6D.A6BFDAF7@pacbell.net...
>
>
> Eric Freeman wrote:
> >
> > Find attached a self-documenting scene file which demonstrates Mega POV
> > crashing while using photon maps.
>
> It crashes here too. MegaPov v0.3 for windows on a win 98 platform..
>
> MEGAPOV caused a stack fault in module MEGAPOV.EXE at 015f:0047cc06.
> Registers:
> EAX=031b2318 CS=015f EIP=0047cc06 EFLGS=00010206
> EBX=031b2594 SS=0167 ESP=031b1ed8 EBP=031b2270
> ECX=db58e664 DS=0167 ESI=031b354c FS=3eef
> EDX=031b2594 ES=0167 EDI=031b2330 GS=0000
> Bytes at CS:EIP:
> 53 55 56 33 f6 57 56 e8 2e 11 02 00 a1 7c a3 51
> Stack dump:
> 00000000 00000000 00000000 00000000 00000000 00000000
> 00000000 00000000 00000000 00000000 00000000 00000000
> 00000000 00000000 00000000 00000000
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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