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Steve wrote:
>
> I've tried modellers, Moray twice each time for about two days, but couldn't
> get to grips with it, and I've tried Spatch twice and read all the tutorials
> but those lines on the screen just confuse me. My hat's off to those who
> have such an ability with modellers.
My problem with most modellers is that most of them don't approach objects in
the same way as the POV-Ray scene code does. For instance, in POV you can
make a cylinder this way:
cylinder { <2.3,0,1.2>,<-2.3,0,1.2>,.4 texture { MyTexture } }
In every modeller I've ever seen, you essentially have to do this:
cylinder { 0,z,1
scale <.4,.4,4.6>
rotate y*90
translate <-2.3,0,1.2>
texture { MyTexture }
}
Which is counter-intuitive and seems to create bigger scene code.
Furthermore, none of the shareware or freeware modellers have a mesh editor
(which is why I wrote one in *BASIC* of all things).
Regards,
John
--
ICQ: 46085459
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