POV-Ray : Newsgroups : povray.newusers : Collision detection : Re: Collision detection Server Time
5 Sep 2024 18:18:59 EDT (-0400)
  Re: Collision detection  
From: Ken
Date: 14 Jan 2000 20:23:18
Message: <387FCC24.4770CB60@pacbell.net>
Tom Melly wrote:
> 
> Hi, has anyone got any general advice/links/macros/whatever on collision
> detection in POV?

 Check out "proxima", from Purdue, which is a C++ library for 3D
collision detection for arbitrary polyhedra.  It's a nice system;
the algorithms are sophisticated, but the code is of modest size.
ftp://ftp.cs.purdue.edu/pub/pse/PROX/prox9.1.tar.Z
  For information about the I_COLLIDE 3D collision detection system
http://www.cs.unc.edu/~geom/I_COLLIDE.html
"Fast Collision Detection of Moving Convex Polyhedra", Rich Rabbitz,
Graphics Gems IV, pages 83-109, includes source in C.
SOLID: "a library for collision detection of three-dimensional
objects undergoing rigid motion and deformation. SOLID is designed to
be used in interactive 3D graphics applications, and is especially
suited for collision detection of objects and worlds described in VRML.
Written in standard C++, compiles under GNU g++ version 2.8.1 and
Visual C++ 5.0."  See:        http://www.win.tue.nl/cs/tt/gino/solid/


-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.