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3 Oct 2024 13:21:20 EDT (-0400)
  woodbox2.jpg + pov-file (1024x768, 164 KB)  
From: Paul Blaszczyk
Date: 13 Jan 2000 11:24:06
Message: <387DFC08.20E93921@teamheese.de>
Hi,

I've get the sample-scene 'woodbox.pov' of POV-Ray and added some
radiosity.
The rendering time was 0:44 h on a PIII XEON 550 with MegaPOV 0.3.

Here is the source of 'woodbox2.pov':
--------------------------------------------------------------------

// woodbox2.pov
// MegaPOV 0.x scene file. Changes by Paul Blaszczyk at 13-Jan-2000

// POV-Ray 3.1 scene file by Dan Farmer
// Copyright POV-Team, 1995
// Demonstrates some of the woods.inc textures.
// Several wooden spheres (and one glass one), in and around
// a wooden box.


//---Macro for light-spectrum---//   Created by Nathan Kopp
#macro create_spectrum(nelems,bright)

#local elem=1;

color_map{

#while(elem<=nelems)

  /* h goes from 0 at red end to 1.0 at blue end */
  #local h = (elem-1)/(nelems-1);

  /* co-h goes from 1.0 at red end to 0.0 at blue end */
  #local coh = 1.0 - h;

  #local Huered = 0.9 - (h/0.45);
  #local Hueblue = 1.0 - (coh/0.6);

  #if (Huered < 0.0) #local Huered = 0.0; #end
  #if (Hueblue < 0.0)  #local Hueblue = 0.0; #end

  #local Huered=1.0 - (1.0-Huered)*(1.0-Huered);
  #local Hueblue=1.0 - (1.0-Hueblue)*(1.0-Hueblue);

  #local Huegreen = 1.0 - Huered - Hueblue;

  #if (h>0.85)
    #local Huered = 4*(h-0.85);  // was 4 - changed to 8
  #end

  #local ybulge =  -4.0*(h-0.1)*(h-0.6);
  #if (ybulge<0) #local ybulge=0; #end

  #local Huered = Huered+ybulge;// * 0.5; // added * 0.5
  #local Huegreen = Huegreen+ybulge;

  [bright, color rgb<Huered,Huegreen,Hueblue>]
  //#debug
concat("<",str(Huered,0,3),",",str(Huegreen,0,3),",",str(Hueblue,0,3),">\n")



  #local elem=elem+1;
#end // while
}
#end // macro




#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "metals.inc"
#include "glass.inc"
#include "woods.inc"


global_settings {
  ini_option "+QR"
  ini_option "Preview_Start_Size=16"
  ini_option "Preview_End_Size=4"

  radiosity{
    count 150
    brightness 1
    recursion_limit 4
    max_sample 1

    error_bound 1.5
    low_error_factor .6
    gray_threshold 0.0
    minimum_reuse 0.015
    nearest_count 5

  }
  #declare phd=0.75;
  photons {
    gather 20,160
    radius .05*phd*sqrt(20)*3/2,2,0
    expand_thresholds .2,30
    //save_file "woodbox.ph"
    //load_file "woodbox.ph"
  }
}


camera {
   location <-5, 10, -15>
   direction <0, 0,  2.0>
   right x*1.33
   look_at <-0.5,0.2,0>
}

// Uncomment the area lights only if you've got lots of time.
#declare Dist=80.0;
light_source {< -50, 25, -50> color White
     fade_distance Dist fade_power 2
     create_spectrum (16,0.2)

   area_light <-15, 0, -10>, <15, 0, 10>, 13,13
   adaptive 0


}

sky_sphere {
    pigment {
        gradient y
        color_map {
            [0, 1  color rgb <0.2,0.5,0.8> color rgb <0.4,0.65,1.0> ]
        }
    }
}

#declare M_Wood18B =
colour_map {
    [0.00 0.25   color rgbf < 0.50, 0.26, 0.12, 0.10>
                 color rgbf < 0.54, 0.29, 0.13, 0.20>]
    [0.25 0.40   color rgbf < 0.54, 0.29, 0.13, 0.20>
                 color rgbf < 0.55, 0.28, 0.10, 0.70>]
    [0.40 0.50   color rgbf < 0.55, 0.28, 0.10, 0.70>
                 color rgbf < 0.50, 0.23, 0.15, 0.95>]
    [0.50 0.70   color rgbf < 0.50, 0.23, 0.15, 0.95>
                 color rgbf < 0.56, 0.29, 0.17, 0.70>]
    [0.70 0.98   color rgbf < 0.56, 0.29, 0.17, 0.70>
                 color rgbf < 0.54, 0.29, 0.13, 0.20>]
    [0.98 1.00   color rgbf < 0.54, 0.29, 0.13, 0.20>
                 color rgbf < 0.50, 0.26, 0.12, 0.10>]
}


#declare Floor_Texture =
    texture { pigment { P_WoodGrain18A color_map { M_Wood18A }}}
    texture { pigment { P_WoodGrain12A color_map { M_Wood18B }}}
    texture {
        pigment { P_WoodGrain12B color_map { M_Wood18B }}
        finish { reflection 0.2 reflect_metallic 0.2}
    }

#declare Floor =
plane { y,0
    texture { Floor_Texture
        scale 0.5
        rotate y*90
        rotate <10, 0, 15>
        translate z*4
    }
}

#declare T0 = texture { T_Wood19 }

#declare T =
texture { T0
    finish { specular 0.50 roughness 0.1 ambient 0.0 diffuse 0.9}
}

#declare T1 = texture { T translate  x*10 rotate <0, 87, 0> }
#declare T2 = texture { T translate  y*10 rotate <0,  1, 0> }
#declare T3 = texture { T translate -x*10 rotate  <0, 88, 0> translate
z*100}

#declare Front_Panel =
box      { <-3.75, 0.00, -0.5>,
           < 3.75, 1.75,  0.0> }

#declare Front_Top_Edge   =
cylinder { <-3.75, 1.75,  0.0>,
           < 3.75, 1.75,  0.0>, 0.5 }

#declare Front_Right_Edge =
cylinder { < 3.75, 0.00,  0.0>,
           < 3.75, 1.75,  0.0>, 0.5 }

#declare Front_Left_Edge  =
cylinder { <-3.75, 0.00,  0.0>,
           <-3.75, 1.75,  0.0>, 0.5 }

#declare Front_UL_Corner  = sphere   { <-3.75, 1.75,  0.0>, 0.5 }
#declare Front_UR_Corner  = sphere   { < 3.75, 1.75,  0.0>, 0.5 }


#declare Left_Panel      = box { <-0.50, 0, -2.75>, <0.50, 1.75, 2.75> }

#declare Left_Top_Edge   = cylinder { <0, 1.75, -2.75>, <0, 1.75, 2.75>,
0.5 }

#declare Left_End =
intersection {
    union {
        object { Left_Panel       }
        object { Left_Top_Edge    }
    }
    plane { x, 0 }
    texture { T2 }
    bounded_by { box { <-0.501, 0.01, -3.251>, <0.01, 2.251, 3.251> } }
}

#declare Box_Front =
intersection {
    union {
        object { Front_Panel      }
        object { Front_Top_Edge   }
        object { Front_Left_Edge  }
        object { Front_Right_Edge }
        object { Front_UL_Corner  }
        object { Front_UR_Corner  }
    }
    plane { z, 0 }
    texture { T1}
    bounded_by { box { <-4.251, 0.01, -0.51>, <4.251, 2.251,  0.01> }}
}
#declare Box_Bottom = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75>
texture {T3} }
#declare Box_Lid =    box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75>
    translate -2.75*z    // put "hinge" at origin
    rotate x*25          // open the lid
    translate 2.75*z     // move "hinge" back
    translate y*2        // lift to top
    texture {T3}
}
#declare Box =
union {
    object { Box_Front translate -z*2.75}
    object { Box_Front scale <1,1,-1> translate z*2.75}
    object { Left_End translate -x*3.75 }
    object { Left_End scale <-1,1,1> translate x*3.75 }
    object { Box_Lid  }
    object { Box_Bottom }
}
#declare Spheres =
union {

    // Inside of box
    sphere { <1.5, 1.5, -0.75>, 1.25
        texture {
            T_Wood14
            finish { specular 0.35 roughness 0.05 ambient 0.0  diffuse
0.9}
            translate x*1
            rotate <15, 10, 0>
            translate y*2
        }
    }
    // Inside of box
    sphere { <-1.5, 1.25,  0.5>, 1
        texture { T_Wood18
            finish { specular 0.25 roughness 0.025 ambient 0.0  diffuse
0.9}
            scale 0.33
            translate x*1
            rotate <10, 20, 30>
            translate y*10
        }
    }
    // Inside of box
    sphere { <-0.75, 1.0, -1.5>, 0.75
        texture { T_Wood10
            finish { specular 0.5 roughness 0.005 ambient 0.0  diffuse
0.9}
            translate x*1
            rotate <30, 10, 20>
        }
    }

    // Outside of box
    sphere { <-0.75, 0.75, -4.25>, 0.75
        texture { T_Wood4
            finish { specular 0.25 roughness 0.015 ambient 0.0  diffuse
0.9}
        }
    }
    // Outside of box
    sphere { <-2.25, 0.45, -4.5>, 0.45
        texture { T_Wood20
            finish { specular 0.15 roughness 0.15 ambient 0.0  diffuse
0.9}
            rotate <45, 10, 45>
            translate x*10
        }
    }

    // Outside of box
    sphere { <-5.5, 0.95, 1.0>, 0.95
texture {
   pigment { rgb <1,1,1,0.9> }
   finish{
                ambient 0.0
                diffuse 0.9

                specular 1.0
                roughness 0.0004
                phong_size 100
                phong 0.5

                brilliance 8
                reflection 0.24
                reflect_metallic 1.0

                irid { 0.2 thickness 0.2 turbulence 0.1  }
   }
 }
    interior { I_Glass dispersion 1.1 ior 1.47 refraction 0.96
fade_distance 40 fade_power 2}
    photons { separation 0.03 refraction on reflection off
ignore_photons }

    }
    // Outside of box
    sphere { <-5.00, 0.75, -2.0>, 0.75
       texture { T_Copper_2B
         finish { ambient 0.0  diffuse 0.9
                  reflection 0.4 brilliance 3.5 reflect_metallic 1.0
//reflection_blur .04 reflection_samples 6
         }
       }

    }
    // Outside of box
    sphere { <-1.75, 0.40, -5.4>, 0.40
       texture { T_Brass_3B
        finish { ambient 0.0 diffuse 0.9
                 reflection 0.4 brilliance 4 reflect_metallic 1.0
reflection_blur .08 reflection_samples 6 }
       }
    }
}
union {
    object { Floor }
    object { Box }
    object { Spheres }
    rotate -y*35
}


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