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Robert Dawson wrote:
>
> Here's a scene demoing a rock wall texture using MegaPOV. (Code
> below....)
> It isn't perfect - note the horizontal surface in the foreground - but
> it
> works pretty well on most surfaces.
> There is room for improvement; in particular, instead of one basic
> rock in a
> lot of colors, -some of which end up looking a little like that
> colored
> concrete that was fashionable in 1960's suburbia- one could use
> "blotches"
> (or "crackle solid") with a pigment_map with four or five
> well-defined
> stone types at /*A*/.
>
> Spider - you can consider this as a response to your "favorite
> texture"
> question!
>
> -Robert Dawson
>
> #declare RoughStone = texture{
>
> pigment{crackle pigment_map
> {[0.08 granite scale 0.2 color_map
> {[0.5 rgb 0.8]
> [0.8 rgb 0.2]
> }]
> [0.08 average pigment_map /*A*/
> {[0.2 granite]
> [0.8 blotches color_map
> {[0.0 rgb 1]
> [0.7 rgb <0.8,0.6,0.6>]
> [0.8 rgb <0.8,0.75,0.5>]
> [0.9 rgb 0.3]
> }]
> } ] }
> }
>
> normal {average normal_map {
> [ 0.6 crackle 2 slope_map
> {[0.0 <0,0>]
> [0.08 <0,0>]
> [0.08 <0,1>]
> [0.7 <1,0>]
>
> }]
> [0.4 granite 1.5 ]}
> }
> finish { ambient 0.05 diffuse 0.95}
> }
>
> [Image]
I don't know about the rock texture (the edges seem too sharp) but I
like the scene. Perhaps a bit too bright. I'd like to see it from other
POVs.
Remco
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