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Nathan Kopp wrote:
>
> PoD <pod### [at] merlin net au> wrote...
> > I mean that the specular highlight, shading and reflections
> > rotate when the sphere is rotated.
> >
> > I'll post a picture of a 4 frame animation in p.b.i
> > I'll also get the source from your site and try that.
> >
>
> Ok. All's clear now. This is a bug and I will fix it for MegaPov 0.4. Not
> quite sure how yet, but I will fix it. For now, a workaround is available,
> which is to turn off the normal bugfix by putting "#version 3.1" at the end
> of your POV file. (The normal bugfix is applied during the rendering (not
> parsing) phase, so changing the version at the end of the file is
> sufficient.)
>
> -Nathan
Doh! Still getting bitten by that damn normal bug. Even when it's fixed
:(
Thanks for the work around :)
Cheers, PoD.
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