Chris Huff <chr### [at] yahoo com> wrote...
> One possible solution would be a pigment which would take the same
> information the camera takes. This would probably have to render the
> scene from the point of view of the target position and use that as an
> image map(internally). While this would be very useful, it might be
> quite difficult to code.
Actually, there is a very nice function called create_ray() in render.c that
would make this relatively easy, with no need to use an internal image map.
-Nathan
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