|
![](/i/fill.gif) |
TonyB wrote:
>
> >What it does:
> >Its a new pigment (non pattern) that Transforms
> >the ray and traces that to determine the color of the pigment.
> >you would be able to make holograms, security monitors
> >recursive images , surreal images etc.
>
> I'm afraid I don't understand your explanation. Could you perhaps rephrase
> this? After I get it, then I'll suggest a name. Perhaps "hologram" wouldn't
> be a bad idea, if you say it does that. Could you post an example image?
Heh can't post an image till i implent it and i don't like
to implement till i have everything fleshed out (that includes
keywords, its the software developer in me)
.. also forgot to add following keywords (for security/tv monitor
functions)
[flatten [angle float]]
I'll try to explain better
okay instead of having a pattern and color map to determin the color
of the object, it takes the incoming ray.. transforms it with the
pigments transformations and warps then traces a new ray in the
scene using the transformed ray. Applys the resulting color
as the pigment...
Hologram is too limiting though... hmm maybe transmission
(from TV or Hologram transmissions) but would that be
confused with transmit?
another possiblity is to call it portal (ie Unreal's Portals for
those that play and it works along the same idea as that game's
portals)
well at least you got me to think of a couple more possibilties
to call it.
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarch com http://www.xenoarch.com
Post a reply to this message
|
![](/i/fill.gif) |