POV-Ray : Newsgroups : povray.binaries.images : Fun with splines (another tree) : Re: Fun with splines (another tree) Server Time
5 Nov 2024 10:23:28 EST (-0500)
  Re: Fun with splines (another tree)  
From: Andrew Clinton
Date: 8 Jan 2000 13:49:33
Message: <387786A3.DBDA48B6@ibm.net>
Thanks! Certainly, I'll be putting it on my website sometime (and maybe I'll
post it in these groups.)  I'm working on a few more things, mainly adding the
option to define many leaves/flowers/fruit before calling the macro, and their
probabilities of appearing on the endpoint of a segment.

I'm also trying to make it so you don't need a PhD to run this thing...the
arrays that are needed to define before running it may seem daunting.

Andrew C


"mr.art" wrote:

> It looks natural to me. I couldn't tell you what type
> of plant/tree/bush is is like, but I wouldn't think
> it odd to see it in a landscape. Is there any chance that
> you will be releasing the code to the public?
>
> Andrew Clinton wrote:
> >
> > I've been playing with the macro I did for the gardens entry and rewrote
> > the tree macro to use splines.  I'm surprised I didn't think of this
> > before...for the entry I used 3 clumsy macros to do mainly the same
> > thing. For this, the render time wasn't bad, but the parsing was
> > horrid.  Let me know what you think.
> >
> > I also picked up a macro from these groups (called Reorient I think?) to
> > orient the blob components on the slope of the spline. I'm not sure who
> > wrote it.  Let me know so I can give credit!
> >
> > Andrew C
> >
> >   ------------------------------------------------------------------------
> >  [Image]
>
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000


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