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Thanks! Certainly, I'll be putting it on my website sometime (and maybe I'll
post it in these groups.) I'm working on a few more things, mainly adding the
option to define many leaves/flowers/fruit before calling the macro, and their
probabilities of appearing on the endpoint of a segment.
I'm also trying to make it so you don't need a PhD to run this thing...the
arrays that are needed to define before running it may seem daunting.
Andrew C
"mr.art" wrote:
> It looks natural to me. I couldn't tell you what type
> of plant/tree/bush is is like, but I wouldn't think
> it odd to see it in a landscape. Is there any chance that
> you will be releasing the code to the public?
>
> Andrew Clinton wrote:
> >
> > I've been playing with the macro I did for the gardens entry and rewrote
> > the tree macro to use splines. I'm surprised I didn't think of this
> > before...for the entry I used 3 clumsy macros to do mainly the same
> > thing. For this, the render time wasn't bad, but the parsing was
> > horrid. Let me know what you think.
> >
> > I also picked up a macro from these groups (called Reorient I think?) to
> > orient the blob components on the slope of the spline. I'm not sure who
> > wrote it. Let me know so I can give credit!
> >
> > Andrew C
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000
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