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Hello Fabian. Perhaps making the discs into very small spheres, and shooting a
heck of a lot more rays (resulting in more spheres) you could get the effect
you are after.
Fabien Mosen wrote:
> This is my attempt at dust with pov.
>
> The dust on the desk is a height-field. The image
> for the HF was created by pouring some flour on my
> scanner's glass, to get credible distribution of
> dusty areas (note for later : remove flour from scanner).
>
> The dust on the sphere is generated by using the
> MegaPov "trace" function, and placing discs at intersection
> points.
>
> Not very satisfied of the result. Tried to use a
> colormapped texture on the sphere's dust, but it looked
> ugly.
>
> Maybe I will try to put other objects and trace some flour..
> .err.. dust on these.
>
> Fabien.
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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