It's been my experience that noise3d does suffer from flat crests and
troughs (to use an analogy). I've not encountered any way to avoid it,
either. I wish there were a way around it, though.
Ron Parker wrote:
> I don't think noise3d suffers from the same problems
> as bozo and other patterns. Try making your bounding box larger.
>
> --
> These are my opinions. I do NOT speak for the POV-Team.
> The superpatch: http://www2.fwi.com/~parkerr/superpatch/
> My other stuff: http://www2.fwi.com/~parkerr/traces.html
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
Post a reply to this message
|