I've made a smooth landscape using an isosurface containing noise3d + y
. Note in the image below how some of the features are truncated: flat
tops. I want it to be completely smooth, but have this general feel. I
was trying to figure out what might have been wrong with my code. But
then I remembered a similar thread about some of the noise-based
pigments in povray. Did I hear something to the effect that the pov
designers used an unorthodox definition of the noise (something about
the interval?) ?
The question is: which of the scenarios below are most probable:
1. I may acheive smoothness by fixing my code;
2. I will fail because these flat tops are inherent in any (correct)
application of noise;
3. I will fail until a pov version comes out with a "correct"
application of noise.
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