|
|
When I saw the dusty scene in TS2, I knew immediately a good way to simulate the
rested particles. It would not work for floating ones, however. You can use the
trace function to shoot rays at the sphere, and place very tiny transluscent
sphere only where the rays intersect the ball (or whatever object you wish to
use). Of course you would have to use the Superpatch, and then learn (to some
degree) how to use the trace function. It is actually one of the projects I
intend on doing in the future.
TonyB wrote:
> Here's a little something I wipped up after watching Toy Story 2 (which was
> only recently, because of my trip). I was inspired by the dusty shelf scene,
> where Woody finds Wheezy the penguin. Awesome stuff they're doing there: no
> particle simulations here, that stuff was pure geometry. For my own work I
> used media. What do you think? What can I do to make it better?
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
|
|