POV-Ray : Newsgroups : irtc.general : Scanline? : Re: Scanline? Server Time
9 Jan 2025 20:57:43 EST (-0500)
  Re: Scanline?  
From: Tom Melly
Date: 6 Jan 2000 12:18:26
Message: <3874ce62@news.povray.org>
But is it easier for the artist to set up an effective picture? Can they in
some way "cheat".

Gilles Tran <tra### [at] inapginrafr> wrote in message
news:3874C9D0.D8C5C8F4@inapg.inra.fr...
> Scanline covers a family of rendering algorithms, different from the the
> raytracing one, and faster. Its lower rendering quality is compensated by
all
> sorts of clever tricks that make the final image as good it should be
> (opinions differ on this). Most professional rendering tools like 3DS are
> basically scanline, so it may have been thought unfair to use heavy,
costly
> tools against freeware like pov, and, since the "R" in  IRTC stands for
> raytracing, I guess it could be also thought to be against the rules.
> However, 3DS and other pro tools now also use ray-tracing when its needed,
so
> there was no reason to exclude particular algorithms, and, after all, POV
and
> other freeware now compare well with professional tools (in term of final
> output, not ease of use or speed).
>
> G.
>
> Tom Melly wrote:
>
> > What is a scanline render, and why are they suspect in the IRTC - I did
a
> > search on the web, and as far as I can tell, it is a quick form of
> > rendering, but I don't understand why this counts against the artist.
>


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