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Tiny toy footprints would do the trick. Just model a foot, make it invisible
and place copies of it in a pattern that makes it look like something has
walked through the dust. That would force the image to look like dust and not a
focal blur of some sort.
TonyB wrote:
> Here's a little something I wipped up after watching Toy Story 2 (which was
> only recently, because of my trip). I was inspired by the dusty shelf scene,
> where Woody finds Wheezy the penguin. Awesome stuff they're doing there: no
> particle simulations here, that stuff was pure geometry. For my own work I
> used media. What do you think? What can I do to make it better?
>
> [Image]
--
Josh English
eng### [at] spiritonecom
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."
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